Stable Diffusion for Unity
Stable Diffusion for Unity
A Unity integration that connects Stable-Diffusion-Unity-Integration to Velesio AI Server for real-time image generation.
Technical Overview
This integration provides a bridge between Unity and Velesio AI Serverβs Stable Diffusion endpoints:
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Unity Game β SD Unity Package β HTTP POST β Velesio AI Server β Generated Image
API Integration
Text-to-Image Endpoint: POST /txt2img
Request Format:
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{
"prompt": "a magical forest with glowing mushrooms",
"negative_prompt": "blurry, low quality",
"width": 512,
"height": 512,
"steps": 20,
"cfg_scale": 7.5,
"seed": -1
}
Image-to-Image Endpoint: POST /img2img
Request Format:
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{
"prompt": "convert to cyberpunk style",
"init_images": ["base64_encoded_image"],
"denoising_strength": 0.7,
"width": 512,
"height": 512
}
Response Format:
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{
"images": ["base64_encoded_generated_image"],
"parameters": {
"prompt": "...",
"seed": 12345,
"steps": 20
}
}
Unity Implementation
Configure the SD Unity package to use Velesio AI Server as the backend:
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// Configure Stable Diffusion to use Velesio AI Server
var sdConfig = new StableDiffusionConfig
{
serverUrl = "http://your-Velesio-server.com:8000",
apiEndpoint = "/txt2img",
timeout = 30f
};
// Generate image
var request = new ImageGenerationRequest
{
prompt = "fantasy landscape",
width = 512,
height = 512
};
var imageData = await sdClient.GenerateImageAsync(request);
var texture = Convert.FromBase64ToTexture2D(imageData.images[0]);
Authentication
Include API token in request headers:
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Authorization: Bearer your-api-token
Content-Type: application/json
Benefits
- Remote Processing: Leverages powerful GPU servers for generation
- Real-time Generation: Create images during gameplay
- Multiple Models: Server-side model switching capability
- Memory Efficient: No local VRAM requirements